Normal maps
Create depth and fine surface detail without increasing polygon count. Tune intensity to match your material style.
PBR Generator turns a single diffuse texture into the material maps your 3D pipeline needs — fast, consistent, and ready to integrate through a simple API.
From a product photograph to a 3D-ready asset, PBR Generator creates the foundational maps used by modern rendering engines and material editors.
Create depth and fine surface detail without increasing polygon count. Tune intensity to match your material style.
Control how light scatters across the surface. Adjust contrast or invert the output for the workflow you use.
Extract height information for tessellation, parallax, sculpting, and detail that changes the silhouette.
Add contact shadows and grounded detail that make surfaces feel richer in real-time and offline renders.
Keep creative tooling moving. Send a source texture, choose the maps you need, and receive clean binary assets ready for your pipeline.
Send JPG, PNG, WebP, BMP, or TIFF via a standard multipart request.
Request normal, roughness, displacement, ambient occlusion — or any combination.
Receive a PNG for one map or a ZIP archive when generating multiple maps.
Subscribe, manage your API key, monitor usage, and access complete request examples directly from the RapidAPI marketplace.
# Get your RapidAPI key, choose a plan, and start generating maps. 01 Open the PBR Generator listing on RapidAPI 02 Subscribe to a plan that fits your workflow 03 Use the generated code samples in your project # Authentication, quotas, billing, and usage monitoring are managed by RapidAPI.
Move from flat source imagery to materials with depth, response, and realism — without slowing down your workflow.